diff options
author | Alec Murphy <alec@checksum.fail> | 2020-04-04 10:07:11 -0400 |
---|---|---|
committer | Alec Murphy <alec@checksum.fail> | 2020-04-04 10:07:11 -0400 |
commit | 418bd88a80d5ae9bd6808921755cdd8a46e9b8e0 (patch) | |
tree | 19a518cac4defb2f017726b0256c5a86a702e0ab | |
parent | a8be0f8fe94e5c40e8d051c59734aa5fbd8f0fec (diff) |
Replace #define types with HolyC native types
-rw-r--r-- | Actor.HC | 90 | ||||
-rw-r--r-- | Actor_Collision.HC | 4 | ||||
-rw-r--r-- | Actor_WorkType.HC | 70 | ||||
-rw-r--r-- | Backdrop.HC | 16 | ||||
-rw-r--r-- | Cartoon.HC | 6 | ||||
-rw-r--r-- | Define.HC | 8 | ||||
-rw-r--r-- | Dialog.HC | 62 | ||||
-rw-r--r-- | Effects.HC | 22 | ||||
-rw-r--r-- | File.HC | 6 | ||||
-rw-r--r-- | Font.HC | 12 | ||||
-rw-r--r-- | Fullscreen_Image.HC | 12 | ||||
-rw-r--r-- | Game.HC | 14 | ||||
-rw-r--r-- | Input.HC | 16 | ||||
-rw-r--r-- | Main.HC | 2 | ||||
-rw-r--r-- | Map.HC | 44 | ||||
-rw-r--r-- | Platforms.HC | 30 | ||||
-rw-r--r-- | Player.HC | 72 | ||||
-rw-r--r-- | Status.HC | 8 | ||||
-rw-r--r-- | Tile.HC | 52 | ||||
-rw-r--r-- | Video.HC | 56 | ||||
-rw-r--r-- | Vol.HC | 24 |
21 files changed, 309 insertions, 317 deletions
@@ -1,5 +1,5 @@ -extern U0 video_draw_tile_flipped(Tile *tile, uint16 x, uint16 y); -extern U0 video_draw_tile_mode3(Tile *tile, uint16 x, uint16 y); +extern U0 video_draw_tile_flipped(Tile *tile, U16 x, U16 y); +extern U0 video_draw_tile_mode3(Tile *tile, U16 x, U16 y); extern I64 finished_game_flag_maybe; extern I64 finished_level_flag_maybe; extern U8 get_episode_number(); @@ -18,11 +18,11 @@ class ActorData I64 can_fall_down_flag; I64 has_moved_left_flag; I64 has_moved_right_flag; - uint16 data_1; - uint16 data_2; - uint16 data_3; - uint16 data_4; - uint16 data_5; + U16 data_1; + U16 data_2; + U16 data_3; + U16 data_4; + U16 data_5; I64 is_deactivated_flag_maybe; I64 falling_counter; I64 count_down_timer; @@ -33,41 +33,41 @@ class ActorData ActorData actors[MAX_ACTORS]; I64 total_num_actors = 0; -uint16 word_2E17E = 0; -uint16 word_2E22A = 0; -uint16 word_2E236 = 0; -uint16 word_2E228 = 0; -uint16 word_2E220 = 0; -uint16 word_2E238 = 0; -uint16 word_2E21E = 0; -uint16 word_2E24C = 0; -uint16 word_2E23C = 0; -uint16 word_2E232 = 0; -uint16 word_2E234 = 0; -uint16 word_2E246 = 0; +U16 word_2E17E = 0; +U16 word_2E22A = 0; +U16 word_2E236 = 0; +U16 word_2E228 = 0; +U16 word_2E220 = 0; +U16 word_2E238 = 0; +U16 word_2E21E = 0; +U16 word_2E24C = 0; +U16 word_2E23C = 0; +U16 word_2E232 = 0; +U16 word_2E234 = 0; +U16 word_2E246 = 0; -uint8 byte_32EB8 = 0; +U8 byte_32EB8 = 0; -uint16 word_32EC2 = 0; //range 0 - 35 +U16 word_32EC2 = 0; //range 0 - 35 -uint8 energy_beam_enabled_flag = 0; +U8 energy_beam_enabled_flag = 0; -uint16 word_2E1E4 = 0; //seems to be related to number of actors in play. +U16 word_2E1E4 = 0; //seems to be related to number of actors in play. -uint16 word_2E1E2 = 0; +U16 word_2E1E2 = 0; -uint16 num_moving_platforms = 0; +U16 num_moving_platforms = 0; -uint16 brightness_effect_enabled_flag = 0; -uint16 obj_switch_151_flag = 0; +U16 brightness_effect_enabled_flag = 0; +U16 obj_switch_151_flag = 0; -uint8 move_platform_flag = 0; -uint16 actor_tile_display_func_index = 0; +U8 move_platform_flag = 0; +U16 actor_tile_display_func_index = 0; Tile *actor_tiles; Sprite *actor_sprites; -uint16 word_28D9C[36] = { +U16 word_28D9C[36] = { 31, 12, 17, 233, 99, 8, 64, 12, 199, 49, 5, 6, @@ -79,7 +79,7 @@ uint16 word_28D9C[36] = { 79, 46, 1, 98 }; -ActorData *get_actor(uint16 actor_num) { +ActorData *get_actor(U16 actor_num) { //assert(actor_num < MAX_ACTORS); return &actors[actor_num]; } @@ -90,10 +90,10 @@ TileInfo *actor_get_tile_info(I64 actorInfoIndex, I64 frame_num) { I64 sprite_blocking_check(I64 blocking_dir, I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos) { - uint16 sprite_height = actor_sprites[actorInfoIndex].frames[frame_num].height; - uint16 sprite_width = actor_sprites[actorInfoIndex].frames[frame_num].width; + U16 sprite_height = actor_sprites[actorInfoIndex].frames[frame_num].height; + U16 sprite_width = actor_sprites[actorInfoIndex].frames[frame_num].width; I64 i; - uint16 tile_attr; + U16 tile_attr; switch (blocking_dir) { @@ -176,8 +176,8 @@ I64 sprite_blocking_check(I64 blocking_dir, I64 actorInfoIndex, I64 frame_num, I U0 actor_load_tiles() { - uint16 num_tile_info_records; - uint16 num_tiles; + U16 num_tile_info_records; + U16 num_tiles; actor_tiles = load_tiles("ACTORS.MNI", TRANSPARENT, &num_tiles); "Loaded %d actor tiles.\n", num_tiles; @@ -187,8 +187,8 @@ U0 actor_load_tiles() I64 is_sprite_on_screen(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos) { - uint16 sprite_height = actor_sprites[actorInfoIndex].frames[frame_num].height; - uint16 sprite_width = actor_sprites[actorInfoIndex].frames[frame_num].width; + U16 sprite_height = actor_sprites[actorInfoIndex].frames[frame_num].height; + U16 sprite_width = actor_sprites[actorInfoIndex].frames[frame_num].width; if(((mapwindow_x_offset > x_pos || mapwindow_x_offset + 0x26 <= x_pos) && (mapwindow_x_offset < x_pos || x_pos + sprite_width <= mapwindow_x_offset)) || ((mapwindow_y_offset + 0x12 <= y_pos - sprite_height + 1 || mapwindow_y_offset + 0x12 > y_pos) && (y_pos < mapwindow_y_offset || mapwindow_y_offset + 0x12 <= y_pos))) @@ -207,9 +207,9 @@ U0 display_actor_sprite_flipped(TileInfo *info, I64 x_pos, I64 y_pos) { for (x = 0; x < info->width; x++) { - uint16 screen_x = (x_pos - mapwindow_x_offset + x + 1) * 8; - uint16 screen_y = (y_pos - info->height + 1 - mapwindow_y_offset + (info->height-y-1) + 1) * 8; - uint16 tile_attr = tileattr_mni_data[map_get_tile_cell(x_pos+x,y_pos - info->height + 1 + (info->height-y-1))/8]; + U16 screen_x = (x_pos - mapwindow_x_offset + x + 1) * 8; + U16 screen_y = (y_pos - info->height + 1 - mapwindow_y_offset + (info->height-y-1) + 1) * 8; + U16 tile_attr = tileattr_mni_data[map_get_tile_cell(x_pos+x,y_pos - info->height + 1 + (info->height-y-1))/8]; if(screen_x >= 8 && screen_x <= 304 && //FIXME need a better way of making sure we draw in the borders. screen_y >= 8 && screen_y < 152 && !(tile_attr & TILE_ATTR_IN_FRONT)) @@ -246,9 +246,9 @@ U0 display_actor_sprite_maybe(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 { for(x=0;x < info->width; x++) { - uint16 screen_x = (x_pos - mapwindow_x_offset + x + 1) * 8; - uint16 screen_y = (y_pos - info->height + 1 - mapwindow_y_offset + y + 1) * 8; - uint16 tile_attr = tileattr_mni_data[map_get_tile_cell(x_pos+x,y_pos - info->height + y + 1)/8]; + U16 screen_x = (x_pos - mapwindow_x_offset + x + 1) * 8; + U16 screen_y = (y_pos - info->height + 1 - mapwindow_y_offset + y + 1) * 8; + U16 tile_attr = tileattr_mni_data[map_get_tile_cell(x_pos+x,y_pos - info->height + y + 1)/8]; if(tile_display_func_index == 6) //FIXME { screen_x = (x_pos + x + 1) * 8; @@ -281,7 +281,7 @@ U0 display_actor_sprite_maybe(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 } //TODO work out what this should be called. -uint16 sub_1106F() +U16 sub_1106F() { word_32EC2++; if(word_32EC2 > 0x23) diff --git a/Actor_Collision.HC b/Actor_Collision.HC index ddf29cd..3f60336 100644 --- a/Actor_Collision.HC +++ b/Actor_Collision.HC @@ -40,8 +40,8 @@ I64 actor_update_impl(ActorData *actor, I64 actorInfoIndex, I64 frame_num, I64 x I64 ax; - uint16 sprite_height = actor_get_tile_info(actorInfoIndex, frame_num)->height; - uint16 sprite_width = actor_get_tile_info(actorInfoIndex, frame_num)->width; + U16 sprite_height = actor_get_tile_info(actorInfoIndex, frame_num)->height; + U16 sprite_width = actor_get_tile_info(actorInfoIndex, frame_num)->width; word_2E1E8 = 0; if (actorInfoIndex != 0x66) diff --git a/Actor_WorkType.HC b/Actor_WorkType.HC index 7b5e46a..c9ba175 100644 --- a/Actor_WorkType.HC +++ b/Actor_WorkType.HC @@ -1,20 +1,20 @@ extern U0 actor_add_new(I64 image_index, I64 x_pos, I64 y_pos); extern I64 game_play_mode; -extern U0 map_write_tile_cell(uint16 map_tile_cell, I64 x, I64 y); -extern U0 map_write_row_of_tiles(uint16 map_tile_cell, uint16 length_in_tiles, I64 x, I64 y); +extern U0 map_write_tile_cell(U16 map_tile_cell, I64 x, I64 y); +extern U0 map_write_row_of_tiles(U16 map_tile_cell, U16 length_in_tiles, I64 x, I64 y); extern U8 byte_2E21C; -extern U0 ingame_hint_dialogs(uint16 hint_number); -extern U0 end_game_dialog(uint16 dialog_number); +extern U0 ingame_hint_dialogs(U16 hint_number); +extern U0 end_game_dialog(U16 dialog_number); extern U0 push_player_around(I64 push_direction, I64 push_anim_duration, I64 push_duration, I64 player_frame_num, - uint8 dont_push_while_jumping_flag, I64 check_for_blocking_flag); -extern U0 write_tile_row_to_tilemap(uint16 map_tile_cell, - uint16 map_tile_cell2, - uint16 map_tile_cell3, - uint16 map_tile_cell4, + U8 dont_push_while_jumping_flag, I64 check_for_blocking_flag); +extern U0 write_tile_row_to_tilemap(U16 map_tile_cell, + U16 map_tile_cell2, + U16 map_tile_cell3, + U16 map_tile_cell4, I64 x, I64 y); -sint16 purple_boss_y_offset_tbl[14] = {2, 2, 1, 0, -1, -2, -2, -2, -2, -1, 0, 1, 2, 2}; +I16 purple_boss_y_offset_tbl[14] = {2, 2, 1, 0, -1, -2, -2, -2, -2, -1, 0, 1, 2, 2}; U0 actor_wt_133_boss_purple_15411(ActorData *actor) { actor_tile_display_func_index = 1; @@ -337,7 +337,7 @@ U0 actor_wt_159_unknown(ActorData *actor) return; } -uint8 acid_frame_num_tbl[7] = {0, 1, 2, 3, 2, 1, 0}; +U8 acid_frame_num_tbl[7] = {0, 1, 2, 3, 2, 1, 0}; U0 actor_wt_acid(ActorData *actor) { if(actor->data_5 != 0) @@ -387,8 +387,8 @@ U0 actor_wt_acid(ActorData *actor) return; } -uint8 alien_eating_space_plant_f_num_tbl[4] = {5, 6, 7, 8}; -uint8 alien_eating_space_plant_f_num_2_tbl[16] = { +U8 alien_eating_space_plant_f_num_tbl[4] = {5, 6, 7, 8}; +U8 alien_eating_space_plant_f_num_2_tbl[16] = { 1, 1, 1, 1, 1, 1, 1, 2, 3, 4, 1, 1, 1, 1, 1, 1 }; @@ -451,7 +451,7 @@ U0 actor_wt_angry_moon(ActorData *actor) return; } -sint8 red_jumper_tbl[40] = { +I8 red_jumper_tbl[40] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, -2, 2, -2, 2, -2, 2, @@ -502,7 +502,7 @@ U0 actor_wt_big_red_jumper(ActorData *actor) // node 00015546-0001561d #insn=6 use={} def={} in={} out={} pred={ 153F7} CONDJUMP target=0001566d follow=0001561f //loc_15546: //si = * ((actor->data_2 << 1) + word_28356); - sint8 si = red_jumper_tbl[actor->data_2]; + I8 si = red_jumper_tbl[actor->data_2]; if(si == -1) { if(sprite_blocking_check(0, 0x65, 0, actor->x, actor->y - 1) != 0) @@ -660,7 +660,7 @@ U0 actor_wt_big_red_jumper(ActorData *actor) /* pop */ } -uint8 big_red_plant_frame_num_tbl[5] ={0, 2, 1, 0, 1}; +U8 big_red_plant_frame_num_tbl[5] ={0, 2, 1, 0, 1}; U0 actor_wt_big_red_plant(ActorData *actor) { if(actor->has_moved_right_flag > 0 && actor->has_moved_right_flag < 7) @@ -836,18 +836,18 @@ U0 actor_wt_big_yellow_spike(ActorData *actor) return; } -uint8 blue_ball_frame_num_tbl[27] = { +U8 blue_ball_frame_num_tbl[27] = { 2, 2, 2, 0, 3, 3, 3, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 3, 3, 3, 0, 1, 1, 0, 1, 1, 1 }; -uint8 blue_ball_moving_left_frame_num_tbl[4] = {7, 6, 5, 4}; -uint8 blue_ball_moving_right_frame_num_tbl[4] = {4, 5, 6, 7}; +U8 blue_ball_moving_left_frame_num_tbl[4] = {7, 6, 5, 4}; +U8 blue_ball_moving_right_frame_num_tbl[4] = {4, 5, 6, 7}; U0 check_actor_move_left_or_right(ActorData *actor, I64 direction_of_movement) { - uint16 sprite_width = actor_get_tile_info(actor->actorInfoIndex, actor->frame_num)->width; + U16 sprite_width = actor_get_tile_info(actor->actorInfoIndex, actor->frame_num)->width; I64 block_status; - uint8 tile_attr; + U8 tile_attr; if(direction_of_movement == LEFT) { @@ -1103,7 +1103,7 @@ U0 actor_wt_blue_ball(ActorData *actor) return; } -sint8 bird_swoop_y_offset_tbl[15] = { +I8 bird_swoop_y_offset_tbl[15] = { 2, 2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2 }; @@ -1578,7 +1578,7 @@ U0 actor_wt_bonus_item(ActorData *actor) } } -uint8 clam_trap_frame_num_tbl[27] = { +U8 clam_trap_frame_num_tbl[27] = { 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0 }; @@ -2166,7 +2166,7 @@ U0 actor_wt_green_plant(ActorData *actor) } } -sint8 cabbage_ball_y_tbl[4] = {-1, -1, 0, 0}; +I8 cabbage_ball_y_tbl[4] = {-1, -1, 0, 0}; U0 actor_wt_green_pruny_cabbage_ball(ActorData *actor) { @@ -2346,7 +2346,7 @@ U0 actor_wt_green_roamer_worm(ActorData *actor) actor->frame_num = actor->data_3 + actor->data_4; } -uint8 byte_28EFE[6] = { 0, 4, 5, 6, 5, 4}; +U8 byte_28EFE[6] = { 0, 4, 5, 6, 5, 4}; U0 actor_wt_hint_dialog(ActorData *actor) { @@ -2384,7 +2384,7 @@ U0 actor_wt_hint_dialog(ActorData *actor) return; } -uint8 flame_frame_num_tbl[17] = { +U8 flame_frame_num_tbl[17] = { 0, 1, 0, 1, 0, 1, 0, 1, 2, 3, 2, 3, 2, 3, 1, 0, 0 }; U0 actor_wt_horizontal_flame(ActorData *actor) @@ -2455,7 +2455,7 @@ U0 actor_wt_invisible_exit_marker_right(ActorData *actor) return; } -uint8 jaws_and_tongue_frame_num_tbl[4] = {2, 3, 4, 3}; +U8 jaws_and_tongue_frame_num_tbl[4] = {2, 3, 4, 3}; U0 actor_wt_jaws_and_tongue(ActorData *actor) { if(actor->data_1 == 0) @@ -2499,7 +2499,7 @@ U0 actor_wt_jaws_and_tongue(ActorData *actor) display_actor_sprite_maybe(actor->actorInfoIndex, 0, actor->x, actor->y - 1 - actor->data_5, 0); return; } -sint16 bullet_head_y_tbl[16] = {-2, -2, -2, -2, -1, -1, -1, 0, 0, 1, 1, 1, 2, 2, 2, 2}; +I16 bullet_head_y_tbl[16] = {-2, -2, -2, -2, -1, -1, -1, 0, 0, 1, 1, 1, 2, 2, 2, 2}; U0 actor_wt_jumping_bullet_head(ActorData *actor) { if(actor->data_2 != 0) @@ -2967,8 +2967,8 @@ U0 actor_wt_red_blue_plant(ActorData *actor) return; } -uint8 word_28EE6[6] = { 8, 9, 10, 10, 9, 8}; -uint8 word_28EF2[6] = { 10, 9, 8, 8, 9, 10}; +U8 word_28EE6[6] = { 8, 9, 10, 10, 9, 8}; +U8 word_28EF2[6] = { 10, 9, 8, 8, 9, 10}; U0 actor_wt_red_chomper_alien(ActorData *actor) { @@ -3135,7 +3135,7 @@ U0 actor_wt_retracting_spikes(ActorData *actor) U0 actor_wt_robot_with_blue_arc(ActorData *actor) { - static uint16 spark_frame_num = 0; + static U16 spark_frame_num = 0; I64 si; actor_tile_display_func_index = 1; @@ -4071,7 +4071,7 @@ U0 actor_wt_stone_head(ActorData *actor) return; } -uint8 suction_cup_enemy_check_if_blocked(ActorData *actor, uint8 blocking_check) +U8 suction_cup_enemy_check_if_blocked(ActorData *actor, U8 blocking_check) { if ((sub_1106F() & 1) == 0) { @@ -4109,7 +4109,7 @@ uint8 suction_cup_enemy_check_if_blocked(ActorData *actor, uint8 blocking_check) U0 actor_wt_suction_cup_alien_enemy(ActorData *actor) { I64 blocking_check; - uint8 tile_attr; + U8 tile_attr; actor->data_4 = Cond(actor->data_4, -1, 0) + 1; if (actor->data_1 == 0) { @@ -4712,7 +4712,7 @@ U0 actor_wt_two_tons(ActorData *actor) return; } -sint8 score_effect_x_tbl[10] = { +I8 score_effect_x_tbl[10] = { -2, -1, 0, 1, 2, 2, 1, 0, -1, -2 }; U0 actor_wt_floating_score_effect(ActorData *actor) @@ -4766,7 +4766,7 @@ U0 actor_wt_speech_bubble(ActorData *actor) return; } -uint8 unk_232_frame_num_tbl[4] = {0, 1, 2, 1}; +U8 unk_232_frame_num_tbl[4] = {0, 1, 2, 1}; U0 actor_wt_unknown_232(ActorData *actor) { byte_32EB8 = 1; diff --git a/Backdrop.HC b/Backdrop.HC index b9ee814..3d2bfa8 100644 --- a/Backdrop.HC +++ b/Backdrop.HC @@ -1,12 +1,12 @@ -extern U0 video_draw_tile_with_clip_rect(Tile *tile, uint16 x, uint16 y, uint16 clip_x, uint16 clip_y, uint16 clip_w, uint16 clip_h); +extern U0 video_draw_tile_with_clip_rect(Tile *tile, U16 x, U16 y, U16 clip_x, U16 clip_y, U16 clip_w, U16 clip_h); #define BACKGROUND_WIDTH 40 #define BACKGROUND_HEIGHT 18 //Data -uint16 backdrop_index = 0xff; -uint8 background_x_scroll_flag = 0; -uint8 background_y_scroll_flag = 0; +U16 backdrop_index = 0xff; +U8 background_x_scroll_flag = 0; +U8 background_y_scroll_flag = 0; U8 backdrop_filename_tbl[26][13] = { "BDBLANK.MNI", @@ -41,15 +41,15 @@ Tile *bg_tiles; U0 load_backdrop_image(U8 *filename) { - uint16 num_tiles; + U16 num_tiles; bg_tiles = load_tiles(filename, SOLID, &num_tiles); "Loading %d background tiles.\n", num_tiles; } -Bool set_backdrop(uint16 new_backdrop_index) +Bool set_backdrop(U16 new_backdrop_index) { - uint8 cur_background_x_scroll_flag = 0; - uint8 cur_background_y_scroll_flag = 0; + U8 cur_background_x_scroll_flag = 0; + U8 cur_background_y_scroll_flag = 0; if (new_backdrop_index != backdrop_index || cur_background_x_scroll_flag != background_x_scroll_flag || @@ -3,8 +3,8 @@ Sprite *sprites; U0 load_cartoon_images() { - uint16 num_tile_info_records; - uint16 num_tiles; + U16 num_tile_info_records; + U16 num_tiles; cartoon_tiles = load_tiles("CARTOON.MNI", TRANSPARENT, &num_tiles); "Loading %d cartoon tiles.\n", num_tiles; @@ -12,7 +12,7 @@ U0 load_cartoon_images() "Loading %d, cartoon tile info records.\n", num_tile_info_records; } -U0 display_cartoon_sequence(uint16 frame_num, uint16 x_pos, uint16 y_pos) +U0 display_cartoon_sequence(U16 frame_num, U16 x_pos, U16 y_pos) { TileInfo *info = &sprites[0].frames[frame_num]; Tile *tile = &cartoon_tiles[info->tile_num]; @@ -1,11 +1,3 @@ -#define uint8 U8 -#define uint16 U16 -#define uint32 U32 - -#define sint8 I8 -#define sint16 I16 -#define sint32 I32 - // BlockingType #define NOT_BLOCKED 0 #define BLOCKED 1 @@ -1,13 +1,13 @@ extern U0 video_update(); -extern Tile *map_get_bg_tile(uint16 tile_num); +extern Tile *map_get_bg_tile(U16 tile_num); extern U8 get_episode_number(); extern U0 set_initial_game_state(); -extern U0 display_fullscreen_image(uint8 image_number); +extern U0 display_fullscreen_image(U8 image_number); extern U0 fade_to_black_speed_3(); extern U0 video_fill_screen_with_black(); extern U0 fade_in_from_black_with_delay_3(); -extern U0 fade_to_white(uint16 wait_time); -extern U0 fade_in_from_black(uint16 wait_time); +extern U0 fade_to_white(U16 wait_time); +extern U0 fade_in_from_black(U16 wait_time); #define SDLK_UP 1 @@ -22,17 +22,17 @@ extern U0 fade_in_from_black(uint16 wait_time); class MenuItem { - uint16 x_pos; - uint16 y_pos; + U16 x_pos; + U16 y_pos; U8 *text; I64 action_key; }; //Data -uint8 show_one_moment_screen_flag = 0; -uint8 byte_28BE3 = 0; -uint8 byte_2E21C = 0; +U8 show_one_moment_screen_flag = 0; +U8 byte_28BE3 = 0; +U8 byte_2E21C = 0; I64 cur_selected_item = 0; //HintDialogInput @@ -83,11 +83,11 @@ U16 dialog_text_extract_num(U8 *text) return Str2I64(&buf) & 0xFFFF; } -U0 display_dialog_text_with_color(uint16 x_pos, uint16 y_pos, U8 *text, uint8 text_color) +U0 display_dialog_text_with_color(U16 x_pos, U16 y_pos, U8 *text, U8 text_color) { I64 input = NO_INPUT; - uint16 typewriter_keys_count = 0; - uint16 typewriter_delay_counter = 0; + U16 typewriter_keys_count = 0; + U16 typewriter_delay_counter = 0; I64 len = StrLen(text); I64 x=0; I64 i; @@ -138,7 +138,7 @@ U0 display_dialog_text_with_color(uint16 x_pos, uint16 y_pos, U8 *text, uint8 te } if(c >= 0xfb && c < 0xff) { - uint16 frame_num = dialog_text_extract_num(&text[i+1]); + U16 frame_num = dialog_text_extract_num(&text[i+1]); switch(c) { case 0xfb : display_cartoon_sequence(frame_num, x_pos + x, y_pos); break; @@ -159,12 +159,12 @@ display_dialog_text_with_color_cont: video_update(); } -U0 display_dialog_text(uint16 x_pos, uint16 y_pos, U8 *text) +U0 display_dialog_text(U16 x_pos, U16 y_pos, U8 *text) { display_dialog_text_with_color(x_pos, y_pos, text, FONT_WHITE); } -uint16 draw_dialog_frame(uint16 x_pos, uint16 y_pos, uint16 height, uint16 width, U8 *top_text, U8 *bottom_text, uint8 display_text) +U16 draw_dialog_frame(U16 x_pos, U16 y_pos, U16 height, U16 width, U8 *top_text, U8 *bottom_text, U8 display_text) { video_draw_tile(map_get_bg_tile(1991), x_pos * TILE_WIDTH, y_pos * TILE_HEIGHT); video_draw_tile(map_get_bg_tile(1992), (x_pos + width-1) * TILE_WIDTH, y_pos * TILE_HEIGHT); @@ -200,7 +200,7 @@ uint16 draw_dialog_frame(uint16 x_pos, uint16 y_pos, uint16 height, uint16 width return x_pos + 1; } -uint16 create_text_dialog_box(uint16 y_offset, uint16 height, uint16 width, U8 *top_message, U8 *bottom_message) +U16 create_text_dialog_box(U16 y_offset, U16 height, U16 width, U8 *top_message, U8 *bottom_message) { I64 dialog_x = 0x14 - (width / 2); I64 var_4 = (height / 2) + y_offset; @@ -224,7 +224,7 @@ uint16 create_text_dialog_box(uint16 y_offset, uint16 height, uint16 width, U8 * return draw_dialog_frame(dialog_x, y_offset, height, width, top_message, bottom_message, 1); } -U0 display_clear_tile_to_gray(uint16 x, uint16 y) +U0 display_clear_tile_to_gray(U16 x, U16 y) { video_draw_tile(map_get_bg_tile(1999), x * TILE_WIDTH, y * TILE_HEIGHT); } @@ -235,7 +235,7 @@ I64 wait_for_input_with_repeat(I64 spinner_x, I64 spinner_y, Bool allow_key_repe reset_player_control_inputs(); flush_input(); - uint16 spinner_idx = 0; + U16 spinner_idx = 0; I64 keycode = poll_for_key_press(allow_key_repeat); while(keycode == SDLK_UNKNOWN && !Bt(kbd.down_bitmap, SC_ESC)) { @@ -277,10 +277,10 @@ MenuItem main_menu_items[14] = { }; -U0 ingame_hint_dialogs(uint16 hint_number) { +U0 ingame_hint_dialogs(U16 hint_number) { cosmo_wait(0x1e); flush_input(); - uint16 x; + U16 x; if(hint_number != 0 && hint_number < 15) { x = create_text_dialog_box(2, 9, 0x1c, "COSMIC HINT!", "Press any key to exit."); @@ -394,7 +394,7 @@ U0 ingame_hint_dialogs(uint16 hint_number) { } /* - uint16 x = create_text_dialog_box(4, 13, 0x1a, "A game by", "Copyright (c) 1992"); + U16 x = create_text_dialog_box(4, 13, 0x1a, "A game by", "Copyright (c) 1992"); display_dialog_text(x, 7, " Todd J Replogle"); display_dialog_text(x + 11, 9, "and"); display_dialog_text(x, 11, "\xfd""027 Stephen A Hornback""\xfd""004"); @@ -405,7 +405,7 @@ U0 ingame_hint_dialogs(uint16 hint_number) { */ -U0 end_game_dialog(uint16 dialog_number) { +U0 end_game_dialog(U16 dialog_number) { if(get_episode_number() != 1) { return; @@ -420,7 +420,7 @@ U0 end_game_dialog(uint16 dialog_number) { } if(dialog_number == 0xa4 || dialog_number == 0xa5) { - uint16 x = create_text_dialog_box(2, 8, 0x1c, "", "Press any key to exit."); + U16 x = create_text_dialog_box(2, 8, 0x1c, "", "Press any key to exit."); if(dialog_number == 0xa4) { display_dialog_text(x, 4, "\xfc003 What's happening? Is\n Cosmo falling to his\n Doom?"); @@ -494,7 +494,7 @@ I64 display_menu_items_in_dialog(I64 x_offset, I64 quit_game_dialog() { - uint16 x = create_text_dialog_box(11, 4, 0x12, "Are you sure you", "want to quit? "); + U16 x = create_text_dialog_box(11, 4, 0x12, "Are you sure you", "want to quit? "); I64 key = wait_for_input(x + 14, 13); //if (key == SDLK_y || is_return_key(key)) if (Bt(kbd.down_bitmap, Char2ScanCode('y')) || Bt(kbd.down_bitmap, SC_ENTER)) @@ -513,11 +513,11 @@ U0 main_menu_dialog() } U8 level_numbers_tbl[18] ={ 1, 2, 0, 0, 3, 4, 0, 0, 5, 6, 0, 0, 7, 8, 0, 0, 9, 10 }; -U0 now_entering_level_n_dialog(uint16 level_number) +U0 now_entering_level_n_dialog(U16 level_number) { if(game_play_mode == 0) { - uint16 x = create_text_dialog_box(7, 3, 0x18, " Now entering level ", ""); + U16 x = create_text_dialog_box(7, 3, 0x18, " Now entering level ", ""); cosmo_wait(0x14); //play_sfx(0x40); if(level_numbers_tbl[level_number] != 10) @@ -551,7 +551,7 @@ I64 main_menu() { return QUIT_GAME; } } - uint16 restore_status = 0; + U16 restore_status = 0; for(return_to_title=0;!return_to_title;) { main_menu_dialog(); @@ -712,7 +712,7 @@ U0 no_bombs_dialog() { if(game_play_mode == PLAY_GAME) { //play_sfx(0x1e); - uint16 x = create_text_dialog_box(2, 4, 0x1c, "", ""); + U16 x = create_text_dialog_box(2, 4, 0x1c, "", ""); x++; display_dialog_text(x, 3, "You haven't found any"); display_dialog_text(x, 4, "bombs to use yet! "); @@ -741,7 +741,7 @@ U0 monster_attack_hint_dialog() if(game_play_mode == PLAY_GAME) { //play_sfx(0x1e); - uint16 si = create_text_dialog_box(2, 5, 0x16, "REMINDER: Jump on", "defend yourself. "); + U16 si = create_text_dialog_box(2, 5, 0x16, "REMINDER: Jump on", "defend yourself. "); display_dialog_text(si, 4, " top of creatures to"); cosmo_wait(0x3c); wait_for_input(si + 0x13, 5); @@ -820,7 +820,7 @@ U0 display_score_from_level() if((star_counter & 7) == 1) { - uint8 score_text_idx = (star_counter/6); + U8 score_text_idx = (star_counter/6); if(score_text_idx > 12) { score_text_idx = 12; @@ -840,7 +840,7 @@ U0 display_end_of_level_score_dialog(U8 *header_text, U8 *footer_text) { fade_to_black_speed_3(); video_fill_screen_with_black(); - uint16 x = create_text_dialog_box(6, 4, 0x1e, header_text, footer_text); + U16 x = create_text_dialog_box(6, 4, 0x1e, header_text, footer_text); fade_in_from_black_with_delay_3(); wait_for_input(x + 0x1b, 8); display_score_from_level(); @@ -5,8 +5,8 @@ extern U16 word_2E1E2; extern TileInfo *actor_get_tile_info(I64 actorInfoIndex, I64 frame_num); extern I64 sprite_blocking_check(I64 blocking_dir, I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos); extern I64 is_sprite_on_screen(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos); -extern uint16 brightness_effect_enabled_flag; -extern U0 video_draw_highlight_effect(uint16 x, uint16 y, uint8 type); +extern U16 brightness_effect_enabled_flag; +extern U0 video_draw_highlight_effect(U16 x, U16 y, U8 type); #define MAX_EFFECT_SPRITES 10 #define MAX_EXPLODE_EFFECT_SPRITES 16 @@ -49,11 +49,11 @@ class Brightness I64 y; }; -uint16 num_brightness_objs = 0; +U16 num_brightness_objs = 0; Brightness brightness_tbl[MAX_BRIGHTNESS_OBJS + 1]; effect_sprite static_effect_sprites[MAX_EFFECT_SPRITES]; -uint16 effect_frame_num_tbl[MAX_EFFECT_SPRITES]; +U16 effect_frame_num_tbl[MAX_EFFECT_SPRITES]; explode_effect_sprite explode_effect_sprites[MAX_EXPLODE_EFFECT_SPRITES]; @@ -91,7 +91,7 @@ U0 effect_clear_sprites() U0 explode_effect_add_sprite(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos) { - uint8 explode_direction = 0; + U8 explode_direction = 0; I64 i; explode_direction++; @@ -246,12 +246,12 @@ I64 blow_up_actor_with_bomb(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_ Bool struct6_collision_check_maybe(I64 actorInfoIndex1, I64 actor_frame_num1, I64 actor1_x, I64 actor1_y, I64 actorInfoIndex2, I64 actor_frame_num2, I64 actor2_x, I64 actor2_y) { TileInfo *actor1_info = actor_get_tile_info(actorInfoIndex1, actor_frame_num1); - uint16 sprite1_width = actor1_info->width; - uint16 si = actor1_info->height; + U16 sprite1_width = actor1_info->width; + U16 si = actor1_info->height; TileInfo *actor2_info = actor_get_tile_info(actorInfoIndex2, actor_frame_num2); - uint16 sprite2_width = actor2_info->width; - uint16 di = actor2_info->height; + U16 sprite2_width = actor2_info->width; + U16 di = actor2_info->height; if(actor1_x > map_width_in_tiles && actor1_x <= -1) { @@ -313,7 +313,7 @@ U0 struct6_add_sprite(I64 x_pos, I64 y_pos) } } -U0 add_brightness_obj(uint8 type, I64 x_pos, I64 y_pos) +U0 add_brightness_obj(U8 type, I64 x_pos, I64 y_pos) { if (num_brightness_objs != MAX_BRIGHTNESS_OBJS) { @@ -544,7 +544,7 @@ U0 update_brightness_objs() { video_draw_highlight_effect((brightness->x - mapwindow_x_offset + 1) * TILE_WIDTH, (brightness->y - mapwindow_y_offset + 1) * TILE_HEIGHT, brightness->type); - uint16 tile_attr = tileattr_mni_data[map_get_tile_cell(brightness->x,brightness->y + 1)/8]; + U16 tile_attr = tileattr_mni_data[map_get_tile_cell(brightness->x,brightness->y + 1)/8]; for(j = 1; !(tile_attr & TILE_ATTR_BLOCK_DOWN);) { if(brightness->x >= mapwindow_x_offset && brightness->x < mapwindow_x_offset + MAP_WINDOW_WIDTH && @@ -74,7 +74,7 @@ Bool file_open(U8 *filename, U8 *mode, File *file) { return FALSE; } -Bool file_open_at_offset(U8 *filename, U8 *mode, File *file, uint32 offset, uint32 size) +Bool file_open_at_offset(U8 *filename, U8 *mode, File *file, U32 offset, U32 size) { if (!file_open(filename, mode, file)) { @@ -97,7 +97,7 @@ Bool file_open_at_offset(U8 *filename, U8 *mode, File *file, uint32 offset, uint return TRUE; } -U0 file_seek(File *file, uint32 new_position) { +U0 file_seek(File *file, U32 new_position) { if(file->data && new_position <= file->size) { file->pos = new_position; @@ -106,7 +106,7 @@ U0 file_seek(File *file, uint32 new_position) { return; } -U32 file_read_to_buffer(File *file, U8 *buf, uint32 num_bytes) { +U32 file_read_to_buffer(File *file, U8 *buf, U32 num_bytes) { if(file->pos + num_bytes > file->size) num_bytes = file->size - file->pos; @@ -1,4 +1,4 @@ -extern U0 video_draw_font_tile(Tile *tile, uint16 x, uint16 y, uint8 font_color); +extern U0 video_draw_font_tile(Tile *tile, U16 x, U16 y, U8 font_color); #define FONT_WHITE 0xf @@ -6,14 +6,14 @@ Tile *font_tiles; U0 font_load_tiles() { - uint16 num_tiles; + U16 num_tiles; font_tiles = load_tiles("FONTS.MNI", FONT, &num_tiles); "Loading %d font tiles.\n", num_tiles; } -U0 display_number(I64 x_pos, I64 y_pos, uint32 number) +U0 display_number(I64 x_pos, I64 y_pos, U32 number) { - uint8 font_color = FONT_WHITE; + U8 font_color = FONT_WHITE; I64 i; U8 buf[32]; StrPrint(buf, "%d", number); @@ -23,7 +23,7 @@ U0 display_number(I64 x_pos, I64 y_pos, uint32 number) } } -U0 display_char(I64 x_pos, I64 y_pos, U8 c, uint8 font_color) +U0 display_char(I64 x_pos, I64 y_pos, U8 c, U8 font_color) { if(c == 0x18 || c == 0x19 || c == 0x1b || c == 0x1c) //FIXME hack to get arrow key font to render. { @@ -41,7 +41,7 @@ U0 display_char(I64 x_pos, I64 y_pos, U8 c, uint8 font_color) } } -U0 display_text_with_color(I64 x_pos, I64 y_pos, U8 *text, uint8 color) +U0 display_text_with_color(I64 x_pos, I64 y_pos, U8 *text, U8 color) { I64 len = StrLen(text); I64 i; diff --git a/Fullscreen_Image.HC b/Fullscreen_Image.HC index f276f42..03b1abc 100644 --- a/Fullscreen_Image.HC +++ b/Fullscreen_Image.HC @@ -1,4 +1,4 @@ -extern U0 video_draw_fullscreen_image(uint8 *pixels); +extern U0 video_draw_fullscreen_image(U8 *pixels); U8 filename_ep1_tbl[6][13] = { "PRETITLE.MNI", @@ -27,7 +27,7 @@ U8 filename_ep3_tbl[6][13] = { #define NUM_PIXELS (320 * 200) -U8 *get_filename(uint8 image_number) +U8 *get_filename(U8 image_number) { switch(get_episode_number()) { @@ -41,7 +41,7 @@ U8 *get_filename(uint8 image_number) U8 *load_image(U8 *filename) { - uint8 *pixels = MAlloc(320*200); + U8 *pixels = MAlloc(320*200); I64 c, i, j; File image; @@ -52,7 +52,7 @@ U8 *load_image(U8 *filename) for(c=0;c<4;c++) { for (i = 0; i < NUM_PIXELS / 8; i++) { - uint8 data = file_read1(&image); + U8 data = file_read1(&image); for (j = 0; j < 8; j++) { if(c==0) { @@ -70,7 +70,7 @@ U8 *load_image(U8 *filename) return pixels; } -U0 display_fullscreen_image(uint8 image_number) +U0 display_fullscreen_image(U8 image_number) { //assert(image_number < 6); @@ -81,7 +81,7 @@ U0 display_fullscreen_image(uint8 image_number) fade_to_black_speed_3(); - uint8 *image = load_image(get_filename(image_number)); + U8 *image = load_image(get_filename(image_number)); video_draw_fullscreen_image(image); Free(image); @@ -1,7 +1,7 @@ extern I64 palette_index; extern I64 palette_2E1EE; extern U0 update_palette_anim(); -extern U0 fade_to_black(uint16 wait_time); +extern U0 fade_to_black(U16 wait_time); I64 last_wait = cnts.jiffies; @@ -9,15 +9,15 @@ I64 last_wait = cnts.jiffies; //Data I64 game_play_mode = PLAY_GAME; -uint32 score; -uint32 num_stars_collected; +U32 score; +U32 num_stars_collected; I64 cheats_used_flag = 0; I64 knows_about_powerups_flag; I64 finished_game_flag_maybe = 0; I64 finished_level_flag_maybe; I64 cheat_mode_flag = 0; -uint8 episode_number = 1; +U8 episode_number = 1; Bool quick_start_mode = FALSE; U8 get_episode_number() @@ -156,9 +156,9 @@ Bool open_file(U8 *filename, File *file) return vol_file_open(get_game_stn_filename(), filename, file); } -U8 *load_file(U8 *filename, U8 *buf, uint32 buf_size) +U8 *load_file(U8 *filename, U8 *buf, U32 buf_size) { - uint32 bytes_read; + U32 bytes_read; if(vol_file_load(get_game_vol_filename(), filename, buf, buf_size, &bytes_read)) { return buf; @@ -169,7 +169,7 @@ U8 *load_file(U8 *filename, U8 *buf, uint32 buf_size) U0 select_next_level() { - uint32 tmp_num_stars_collected = num_stars_collected; + U32 tmp_num_stars_collected = num_stars_collected; if (game_play_mode == PLAY_GAME) { switch (current_level) @@ -14,18 +14,18 @@ #define SDLK_UNKNOWN 0 -uint8 bomb_key_pressed = 0; -uint8 jump_key_pressed = 0; -uint8 up_key_pressed = 0; -uint8 down_key_pressed = 0; -uint8 left_key_pressed = 0; -uint8 right_key_pressed = 0; +U8 bomb_key_pressed = 0; +U8 jump_key_pressed = 0; +U8 up_key_pressed = 0; +U8 down_key_pressed = 0; +U8 left_key_pressed = 0; +U8 right_key_pressed = 0; //This is needed because the game manipulates up_key_pressed as part of the hover board logic. This is the actual //key pressed state. -uint8 input_up_key_pressed = 0; +U8 input_up_key_pressed = 0; -uint8 byte_2E17C; //modifies the left, right and jump key presses +U8 byte_2E17C; //modifies the left, right and jump key presses U0 cosmo_wait(I64 delay) { @@ -24,7 +24,7 @@ I64 main(...) video_fill_screen_with_black(); //a_game_by_dialog(); - uint16 x = create_text_dialog_box(4, 13, 0x1a, "A game by", "Copyright (c) 1992"); + U16 x = create_text_dialog_box(4, 13, 0x1a, "A game by", "Copyright (c) 1992"); display_dialog_text(x, 7, " Todd J Replogle"); display_dialog_text(x + 11, 9, "and"); display_dialog_text(x, 11, " Stephen A Hornback"); @@ -1,10 +1,10 @@ -extern U0 video_draw_tile(Tile *tile, uint16 x, uint16 y); +extern U0 video_draw_tile(Tile *tile, U16 x, U16 y); extern U8 palette_anim_type; extern U0 reset_game_state(); #define MAX_MAP_TILES 32768 //Data -uint16 current_level; +U16 current_level; I64 map_width_in_tiles = 0; I64 map_stride_bit_shift_amt; @@ -12,14 +12,14 @@ I64 mapwindow_x_offset = 0; I64 mapwindow_y_offset = 0; I64 map_max_y_offset = 0; -uint8 rain_flag = 0; +U8 rain_flag = 0; -uint16 map_data[MAX_MAP_TILES]; +U16 map_data[MAX_MAP_TILES]; Tile *map_bg_tiles; Tile *map_fg_tiles; -uint16 map_get_tile_cell(I64 x, I64 y) { +U16 map_get_tile_cell(I64 x, I64 y) { if (x + y * map_width_in_tiles >= MAX_MAP_TILES) { return 0; @@ -141,19 +141,19 @@ U8 *get_level_filename(I64 level_number) U0 map_load_tiles() { - uint16 num_tiles; + U16 num_tiles; map_bg_tiles = load_tiles("TILES.MNI", SOLID, &num_tiles); "Loading %d map bg tiles.\n", num_tiles; map_fg_tiles = load_tiles("MASKTILE.MNI", TRANSPARENT, &num_tiles); "Loading %d map fg tiles.\n", num_tiles; } -U0 map_write_tile_cell(uint16 map_tile_cell, I64 x, I64 y) +U0 map_write_tile_cell(U16 map_tile_cell, I64 x, I64 y) { map_data[x + y * map_width_in_tiles] = map_tile_cell; } -U0 map_write_row_of_tiles(uint16 map_tile_cell, uint16 length_in_tiles, I64 x, I64 y) { +U0 map_write_row_of_tiles(U16 map_tile_cell, U16 length_in_tiles, I64 x, I64 y) { //assert(x + length_in_tiles < map_width_in_tiles); I64 i; for(i = 0; i < length_in_tiles; i++) @@ -162,10 +162,10 @@ U0 map_write_row_of_tiles(uint16 map_tile_cell, uint16 length_in_tiles, I64 x, I } } -U0 write_tile_row_to_tilemap(uint16 map_tile_cell, - uint16 map_tile_cell2, - uint16 map_tile_cell3, - uint16 map_tile_cell4, +U0 write_tile_row_to_tilemap(U16 map_tile_cell, + U16 map_tile_cell2, + U16 map_tile_cell3, + U16 map_tile_cell4, I64 x, I64 y) { @@ -175,7 +175,7 @@ U0 write_tile_row_to_tilemap(uint16 map_tile_cell, map_write_tile_cell(map_tile_cell4, x + 3, y); } -Tile *map_get_bg_tile(uint16 tile_num) { +Tile *map_get_bg_tile(U16 tile_num) { return &map_bg_tiles[tile_num]; } @@ -184,14 +184,14 @@ U0 map_display() { mapwindow_y_offset = map_max_y_offset; I64 x, y; - uint16 tile; + U16 tile; backdrop_display(); for(y=0; y < MAP_WINDOW_HEIGHT; y++) { for(x=0; x < MAP_WINDOW_WIDTH; x++) { - uint16 map_cell = map_data[(x+mapwindow_x_offset) + (y+mapwindow_y_offset) * map_width_in_tiles]; + U16 map_cell = map_data[(x+mapwindow_x_offset) + (y+mapwindow_y_offset) * map_width_in_tiles]; if(map_cell < 16000) { tile = map_cell/8; @@ -238,7 +238,7 @@ U0 load_level_data(I64 level_number) } - uint16 actor_data_size_in_words = file_read2(&map_file); + U16 actor_data_size_in_words = file_read2(&map_file); total_num_actors = 0; num_moving_platforms = 0; @@ -249,9 +249,9 @@ U0 load_level_data(I64 level_number) for(i=0;i< actor_data_size_in_words/3;i++) { - uint16 actor_type = file_read2(&map_file); - uint16 x = file_read2(&map_file); - uint16 y = file_read2(&map_file); + U16 actor_type = file_read2(&map_file); + U16 x = file_read2(&map_file); + U16 y = file_read2(&map_file); if(total_num_actors < MAX_ACTORS) { load_actor(total_num_actors, actor_type, x, y); @@ -293,18 +293,18 @@ U0 load_level(I64 level_number) return; } - uint16 level_flags = file_read2(&map_file); + U16 level_flags = file_read2(&map_file); file_close(&map_file); //stop_music(); rain_flag = (level_flags & 0x20); - uint16 backdrop_index = (level_flags & 0x1f); + U16 backdrop_index = (level_flags & 0x1f); background_x_scroll_flag = (level_flags & 0x40); background_y_scroll_flag = (level_flags & 0x80); palette_anim_type = (level_flags >> 8 & 7); - uint16 music_index = ((level_flags >> 11) & 0x1f); + U16 music_index = ((level_flags >> 11) & 0x1f); "Level %d: rain=%d, backdrop_index=%d, bg_x_scroll=%d, bg_y_scroll=%d, pal_anim_type=%d, music_index=%d\n", current_level, rain_flag, backdrop_index, background_x_scroll_flag, background_y_scroll_flag, palette_anim_type, music_index; reset_game_state(); diff --git a/Platforms.HC b/Platforms.HC index 18b507a..7e0e8d2 100644 --- a/Platforms.HC +++ b/Platforms.HC @@ -1,27 +1,27 @@ -extern U0 map_write_tile_cell(uint16 map_tile_cell, I64 x, I64 y); +extern U0 map_write_tile_cell(U16 map_tile_cell, I64 x, I64 y); extern U0 display_actor_sprite_maybe(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos, I64 tile_display_func_index); extern U16 num_moving_platforms; extern U8 move_platform_flag; class MovingPlatform { - uint16 x; - uint16 y; - uint16 map_tiles[5]; + U16 x; + U16 y; + U16 map_tiles[5]; }; class MudFountain { - uint16 x; - uint16 y; - uint16 direction; - uint16 length_counter; - uint16 current_height; - uint16 max_height; - uint16 pause_counter; + U16 x; + U16 y; + U16 direction; + U16 length_counter; + U16 current_height; + U16 max_height; + U16 pause_counter; }; -uint16 num_mud_fountains = 0; +U16 num_mud_fountains = 0; MovingPlatform moving_platform_tbl[10]; MudFountain mud_fountain_tbl[10]; @@ -86,8 +86,8 @@ U0 update_mud_fountains() U0 display_mud_fountains() { - uint16 frame_counter = 0; - uint16 frame_num = 0; + U16 frame_counter = 0; + U16 frame_num = 0; I64 i, j; frame_counter++; if ((frame_counter & 1) != 0) @@ -121,7 +121,7 @@ U0 update_moving_platforms() { map_write_tile_cell(platform->map_tiles[si - 2], platform->x + si - 4, platform->y); } - uint16 map_tile_num = (map_get_tile_cell(platform->x, platform->y) / 8); + U16 map_tile_num = (map_get_tile_cell(platform->x, platform->y) / 8); if (player_death_counter == 0) { if (platform->y - 1 == player_y_pos && move_platform_flag != 0) { player_move_on_platform(platform->x - 2, platform->x + 2, map_tile_num, map_tile_num); @@ -2,20 +2,20 @@ extern TileInfo *actor_get_tile_info(I64 actorInfoIndex, I64 frame_num); extern I64 map_width_in_tiles; extern U8 byte_32EB8; extern U0 actor_add_new(I64 image_index, I64 x_pos, I64 y_pos); -extern uint16 map_get_tile_cell(I64 x, I64 y); +extern U16 map_get_tile_cell(I64 x, I64 y); extern I64 map_max_y_offset; extern I64 mapwindow_x_offset; extern I64 mapwindow_y_offset; -extern U0 video_draw_tile_white(Tile *tile, uint16 x, uint16 y); +extern U0 video_draw_tile_white(Tile *tile, U16 x, U16 y); extern U0 no_bombs_dialog(); extern I64 map_stride_bit_shift_amt; extern U0 effect_add_sprite(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos, I64 arg_8, I64 counter); extern U0 display_actor_sprite_maybe(I64 actorInfoIndex, I64 frame_num, I64 x_pos, I64 y_pos, I64 tile_display_func_index); extern U0 load_level(I64 level_number); -extern uint16 current_level; +extern U16 current_level; -sint16 player_x_offset_tbl[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 }; -sint16 player_y_offset_tbl[9] = { 0, -1, -1, 0, 1, 1, 1, 0, -1 }; +I16 player_x_offset_tbl[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 }; +I16 player_y_offset_tbl[9] = { 0, -1, -1, 0, 1, 1, 1, 0, -1 }; I64 player_is_grabbing_wall_flag = 0; I64 player_death_counter = 0; @@ -39,29 +39,29 @@ I64 is_standing_slipry_slope_right_flg = 0; I64 num_health_bars = 0; -uint16 num_bombs = 0; -uint16 has_had_bomb_flag = 0; +U16 num_bombs = 0; +U16 has_had_bomb_flag = 0; I64 teleporter_state_maybe = 0; I64 player_is_teleporting_flag = 0; I64 teleporter_counter = 0; -uint8 player_in_pneumatic_tube_flag = 0; +U8 player_in_pneumatic_tube_flag = 0; I64 player_invincibility_counter = 0; I64 player_fall_off_map_bottom_counter = 0; I64 num_hits_since_touching_ground = 0; -uint16 player_push_direction = 0; -uint16 player_push_anim_duration_maybe = 0; -uint16 player_push_anim_counter = 0; -uint16 player_push_duration = 0; -uint16 player_push_frame_num = 0; -uint8 player_dont_push_while_jumping_flag = 0; -uint16 player_push_check_blocking_flag = 0; +U16 player_push_direction = 0; +U16 player_push_anim_duration_maybe = 0; +U16 player_push_anim_counter = 0; +U16 player_push_duration = 0; +U16 player_push_frame_num = 0; +U8 player_dont_push_while_jumping_flag = 0; +U16 player_push_check_blocking_flag = 0; -uint8 word_28BEA; +U8 word_28BEA; I64 word_28F7E; I64 word_28F94; I64 word_2E180; @@ -76,8 +76,8 @@ I64 word_32EB2; U8 byte_2E182; U8 byte_2E2E4; -uint8 god_mode_flag = 0; -uint8 show_monster_attack_hint = 0; +U8 god_mode_flag = 0; +U8 show_monster_attack_hint = 0; Tile *player_tiles; Sprite *player_sprites; @@ -89,7 +89,7 @@ U0 sub_11062() return; } -U0 player_add_to_score(uint32 amount_to_add_low) +U0 player_add_to_score(U32 amount_to_add_low) { add_to_score_update_on_display(amount_to_add_low, 9, 0x16); } @@ -188,8 +188,8 @@ I64 player_check_collision_with_actor(I64 actorInfoIndex, I64 frame_num, I64 x_p if(player_death_counter == 0) { TileInfo *tileInfo = actor_get_tile_info(actorInfoIndex, frame_num); - uint16 di = tileInfo->height; - uint16 si = tileInfo->width; + U16 di = tileInfo->height; + U16 si = tileInfo->width; if(x_pos > map_width_in_tiles && x_pos <= -1 && actorInfoIndex == 0x1a) { @@ -238,7 +238,7 @@ U0 player_decrease_health() } U0 push_player_around(I64 push_direction, I64 push_anim_duration, I64 push_duration, I64 player_frame_num, - uint8 dont_push_while_jumping_flag, I64 check_for_blocking_flag) + U8 dont_push_while_jumping_flag, I64 check_for_blocking_flag) { player_push_direction = push_direction; player_push_anim_duration_maybe = push_anim_duration; @@ -259,7 +259,7 @@ I64 player_check_movement(I64 direction, I64 x_pos, I64 y_pos) { is_standing_slipry_slope_left_flg = 0; is_standing_slipry_slope_right_flg = 0; - uint8 tile_attr; + U8 tile_attr; I64 i; switch (direction) { @@ -440,8 +440,8 @@ U0 player_move_on_platform(I64 platform_x_left, I64 platform_x_right, I64 x_offs U0 player_load_tiles() { - uint16 num_tile_info_records; - uint16 num_tiles; + U16 num_tile_info_records; + U16 num_tiles; player_tiles = load_tiles("PLAYERS.MNI", TRANSPARENT, &num_tiles); "Loading %d player tiles.\n", num_tiles; @@ -449,7 +449,7 @@ U0 player_load_tiles() "Loading %d, player tile info records.\n", num_tile_info_records; } -U0 display_player_sprite_mode_6(uint8 frame_num, I64 x_pos, I64 y_pos) +U0 display_player_sprite_mode_6(U8 frame_num, I64 x_pos, I64 y_pos) { TileInfo *info = &player_sprites[0].frames[frame_num]; Tile *tile = &player_tiles[info->tile_num]; @@ -465,7 +465,7 @@ U0 display_player_sprite_mode_6(uint8 frame_num, I64 x_pos, I64 y_pos) } } -U0 display_player_sprite(uint8 frame_num, I64 x_pos, I64 y_pos, I64 tile_display_func_index) +U0 display_player_sprite(U8 frame_num, I64 x_pos, I64 y_pos, I64 tile_display_func_index) { if(tile_display_func_index == 6) { @@ -486,8 +486,8 @@ U0 display_player_sprite(uint8 frame_num, I64 x_pos, I64 y_pos, I64 tile_display { for(x=0;x < info->width; x++) { - uint16 screen_x = (x_pos - mapwindow_x_offset + x + 1) * 8; - uint16 screen_y = (y_pos - info->height + 1 - mapwindow_y_offset + y + 1) * 8; + U16 screen_x = (x_pos - mapwindow_x_offset + x + 1) * 8; + U16 screen_y = (y_pos - info->height + 1 - mapwindow_y_offset + y + 1) * 8; if(screen_x >= 8 && screen_x <= 304 && //FIXME need a better way of making sure we draw in the borders. screen_y >= 8 && screen_y < 152 && @@ -523,7 +523,7 @@ U0 player_reset_push_variables() return; } -sint16 word_28F80[10] = {-2, -1, -1, -1, -1, -1, -1, 0, 0, 0}; +I16 word_28F80[10] = {-2, -1, -1, -1, -1, -1, -1, 0, 0, 0}; U0 push_player() { @@ -592,7 +592,7 @@ U0 handle_player_input_maybe() I64 bottom_bomb_check_flag; I64 di; I64 blockingCheck; - uint8 tile_attr; + U8 tile_attr; I64 si = 0; player_is_grabbing_wall_flag = 0; @@ -1218,7 +1218,7 @@ U0 handle_player_input_maybe() { if(left_key_pressed == right_key_pressed) { - uint8 rvalue = (cosmo_rand() % 0x32); + U8 rvalue = (cosmo_rand() % 0x32); player_sprite_dir_frame_offset = 4; if(left_key_pressed == 0 && right_key_pressed == 0 && byte_2E2E4 == 0) @@ -1501,13 +1501,13 @@ I64 player_bounce_in_the_air(I64 bounce_height) U0 player_hoverboard_update() { - uint16 drop_bomb_state = 0; + U16 drop_bomb_state = 0; sub_11062(); word_2E1E8 = 0; player_bounce_height_counter = 0; byte_2E2E4 = 0; - uint8 tr1, tr2; + U8 tr1, tr2; if (player_death_counter != 0) { return; @@ -1708,7 +1708,7 @@ U0 player_hoverboard_update() } return; } -uint8 player_walk_frame_tbl_maybe[9] = { +U8 player_walk_frame_tbl_maybe[9] = { 0x13, 0x14, 0x15, 0x14, 0x13, 0x14, 0x15, 0x14, 0x13 @@ -1744,7 +1744,7 @@ U0 player_update_walk_anim() I64 player_update_sprite() { - uint8 byte_28FAC = 0; + U8 byte_28FAC = 0; if (map_max_y_offset + 0x15 < player_y_pos && player_death_counter == 0) { @@ -1,13 +1,13 @@ #define MAP_WINDOW_WIDTH 38 #define MAP_WINDOW_HEIGHT 18 -extern uint32 score; +extern U32 score; extern U8 num_health_bars; I64 health = 0; extern U32 num_stars_collected; extern U16 num_bombs; extern CDC *game_surface; -extern U0 video_draw_tile(Tile *tile, uint16 x, uint16 y); +extern U0 video_draw_tile(Tile *tile, U16 x, U16 y); #define STATUS_BAR_HEIGHT 6 #define STATUS_BAR_WIDTH 38 @@ -15,7 +15,7 @@ extern U0 video_draw_tile(Tile *tile, uint16 x, uint16 y); Tile *status_tiles; U0 status_load_tiles() { - uint16 num_tiles; + U16 num_tiles; status_tiles = load_tiles("STATUS.MNI", SOLID, &num_tiles); "Loading %d status tiles.\n", num_tiles; } @@ -32,7 +32,7 @@ U0 status_display() } } -U0 add_to_score_update_on_display(uint32 amount_to_add_low, I64 x_pos, I64 y_pos) +U0 add_to_score_update_on_display(U32 amount_to_add_low, I64 x_pos, I64 y_pos) { score += amount_to_add_low; display_number(x_pos, y_pos, score); @@ -1,4 +1,4 @@ -extern U8 *load_file(U8 *filename, U8 *buf, uint32 buf_size); +extern U8 *load_file(U8 *filename, U8 *buf, U32 buf_size); extern Bool open_file(U8 *filename, File *file); // Tiletype @@ -18,17 +18,17 @@ extern Bool open_file(U8 *filename, File *file); class Tile { I64 type; - uint8 pixels[64]; + U8 pixels[64]; }; class TileInfo { - uint16 height; - uint16 width; - uint16 tile_num; + U16 height; + U16 width; + U16 tile_num; }; class Sprite { - uint16 num_frames; + U16 num_frames; TileInfo *frames; }; @@ -46,22 +46,22 @@ class Sprite { #define TRANSPARENT_COLOR 255 -uint8 tileattr_mni_data[7000]; +U8 tileattr_mni_data[7000]; U0 tile_attr_load() { load_file("TILEATTR.MNI", &tileattr_mni_data, 7000); } -uint8 get_tile_size(I64 type) +U8 get_tile_size(I64 type) { return Cond(type == SOLID, 32, 40); } -uint16 get_number_of_tiles(File *file, I64 type) +U16 get_number_of_tiles(File *file, I64 type) { - uint8 tile_size = get_tile_size(type); + U8 tile_size = get_tile_size(type); - uint16 num_tiles = 0; - uint32 filesize = file->size; + U16 num_tiles = 0; + U32 filesize = file->size; while(filesize > 0xffff) { num_tiles += 0xffff / tile_size; @@ -76,9 +76,9 @@ uint16 get_number_of_tiles(File *file, I64 type) return num_tiles; } -uint8 getPixelAtColumnPosition(uint8 *rowPtr, uint8 column, I64 tileType) +U8 getPixelAtColumnPosition(U8 *rowPtr, U8 column, I64 tileType) { - uint8 color = 0; + U8 color = 0; if (tileType == TRANSPARENT) { if (*rowPtr & (1 << (7 - column))) { @@ -104,10 +104,10 @@ uint8 getPixelAtColumnPosition(uint8 *rowPtr, uint8 column, I64 tileType) return color; } -U0 load_tile(uint8 *planarData, I64 type, Tile *tile) +U0 load_tile(U8 *planarData, I64 type, Tile *tile) { tile->type = type; - uint8 *pixelPtr = tile->pixels; + U8 *pixelPtr = tile->pixels; U8 x,y; for(y=0;y<TILE_HEIGHT;y++) { for(x=0;x<TILE_WIDTH;x++) { @@ -118,8 +118,8 @@ U0 load_tile(uint8 *planarData, I64 type, Tile *tile) } } -Tile *load_tiles(U8 *filename, I64 type, uint16 *num_tiles_loaded) { - uint8 planarData[40]; +Tile *load_tiles(U8 *filename, I64 type, U16 *num_tiles_loaded) { + U8 planarData[40]; File file; if(!open_file(filename, &file)) @@ -128,9 +128,9 @@ Tile *load_tiles(U8 *filename, I64 type, uint16 *num_tiles_loaded) { return NULL; } - uint8 tile_size = get_tile_size(type); + U8 tile_size = get_tile_size(type); - uint16 num_tiles = get_number_of_tiles(&file, type); + U16 num_tiles = get_number_of_tiles(&file, type); Tile *tiles = MAlloc(sizeof(Tile) * num_tiles); I64 i; @@ -150,9 +150,9 @@ Tile *load_tiles(U8 *filename, I64 type, uint16 *num_tiles_loaded) { return tiles; } -uint16 get_number_of_sprite_frames(uint16 current_frame_num, uint16 offset, uint16 num_total_sprites, File *file) +U16 get_number_of_sprite_frames(U16 current_frame_num, U16 offset, U16 num_total_sprites, File *file) { - uint16 next_offset = (file->size / 2); + U16 next_offset = (file->size / 2); if(current_frame_num < num_total_sprites - 1) { next_offset = file_read2(file); @@ -161,7 +161,7 @@ uint16 get_number_of_sprite_frames(uint16 current_frame_num, uint16 offset, uint return ((next_offset - offset) / 4); } -Sprite *load_tile_info(U8 *filename, uint16 *num_records_loaded) +Sprite *load_tile_info(U8 *filename, U16 *num_records_loaded) { File file; if(!open_file(filename, &file)) @@ -173,7 +173,7 @@ Sprite *load_tile_info(U8 *filename, uint16 *num_records_loaded) *num_records_loaded = file_read2(&file); Sprite *sprites = MAlloc(*num_records_loaded * sizeof(Sprite)); - uint16 sprite_index; + U16 sprite_index; I64 j, frame_num; for(sprite_index=0;sprite_index < *num_records_loaded; sprite_index++) @@ -184,7 +184,7 @@ Sprite *load_tile_info(U8 *filename, uint16 *num_records_loaded) file_seek(&file, j * 2); sprites[sprite_index].num_frames = 0; - uint16 offset = file_read2(&file); + U16 offset = file_read2(&file); sprites[sprite_index].num_frames = get_number_of_sprite_frames(j, offset, *num_records_loaded, &file); if (sprites[sprite_index].num_frames != 0) @@ -197,7 +197,7 @@ Sprite *load_tile_info(U8 *filename, uint16 *num_records_loaded) { sprites[sprite_index].frames[frame_num].height = file_read2(&file); sprites[sprite_index].frames[frame_num].width = file_read2(&file); - uint32 frameOffset = file_read4(&file); + U32 frameOffset = file_read4(&file); sprites[sprite_index].frames[frame_num].tile_num = ((frameOffset >> 16) * 1638 + (frameOffset & 0xffff) / 40); } } @@ -58,10 +58,10 @@ U0 video_shutdown() DCDel(text_surface); } -U0 video_draw_tile(Tile *tile, uint16 x, uint16 y) +U0 video_draw_tile(Tile *tile, U16 x, U16 y) { - uint8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); - uint8 *tile_pixel = tile->pixels; + U8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); + U8 *tile_pixel = tile->pixels; I64 i, j; if (tile > mem_mapped_space) return; //FIXME: Workaround to stop bombs from causing Page Fault if(tile->type == SOLID) @@ -95,10 +95,10 @@ U0 video_fill_screen_with_black() { DCFill(game_surface, BLACK); } -U0 video_draw_font_tile(Tile *tile, uint16 x, uint16 y, uint8 font_color) +U0 video_draw_font_tile(Tile *tile, U16 x, U16 y, U8 font_color) { - uint8 *pixel = game_surface->body + x + y * SCREEN_WIDTH; - uint8 *tile_pixel = tile->pixels; + U8 *pixel = game_surface->body + x + y * SCREEN_WIDTH; + U8 *tile_pixel = tile->pixels; I64 i, j; for(i=0;i<TILE_HEIGHT;i++) @@ -116,12 +116,12 @@ U0 video_draw_font_tile(Tile *tile, uint16 x, uint16 y, uint8 font_color) } } -U0 video_draw_tile_with_clip_rect(Tile *tile, uint16 x, uint16 y, uint16 clip_x, uint16 clip_y, uint16 clip_w, uint16 clip_h) +U0 video_draw_tile_with_clip_rect(Tile *tile, U16 x, U16 y, U16 clip_x, U16 clip_y, U16 clip_w, U16 clip_h) { - uint16 tx = 0; - uint16 ty = 0; - uint16 w = TILE_WIDTH; - uint16 h = TILE_HEIGHT; + U16 tx = 0; + U16 ty = 0; + U16 w = TILE_WIDTH; + U16 h = TILE_HEIGHT; I64 i, j; if (x + w < clip_x || @@ -156,8 +156,8 @@ U0 video_draw_tile_with_clip_rect(Tile *tile, uint16 x, uint16 y, uint16 clip_x, h -= ((y + h) - (clip_y + clip_h)); } - uint8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); - uint8 *tile_pixel = &tile->pixels[tx + (ty * TILE_WIDTH)]; + U8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); + U8 *tile_pixel = &tile->pixels[tx + (ty * TILE_WIDTH)]; for(i=0;i<h;i++) { for(j=0; j < w; j++) @@ -172,10 +172,10 @@ U0 video_draw_tile_with_clip_rect(Tile *tile, uint16 x, uint16 y, uint16 clip_x, } } -U0 video_draw_tile_flipped(Tile *tile, uint16 x, uint16 y) +U0 video_draw_tile_flipped(Tile *tile, U16 x, U16 y) { - uint8 *pixel = game_surface->body + x + ((y+TILE_HEIGHT-1) * SCREEN_WIDTH); - uint8 *tile_pixel = tile->pixels; + U8 *pixel = game_surface->body + x + ((y+TILE_HEIGHT-1) * SCREEN_WIDTH); + U8 *tile_pixel = tile->pixels; I64 i, j; for(i=0;i<TILE_HEIGHT;i++) { @@ -192,10 +192,10 @@ U0 video_draw_tile_flipped(Tile *tile, uint16 x, uint16 y) } } -U0 video_draw_tile_white(Tile *tile, uint16 x, uint16 y) +U0 video_draw_tile_white(Tile *tile, U16 x, U16 y) { - uint8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); - uint8 *tile_pixel = tile->pixels; + U8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); + U8 *tile_pixel = tile->pixels; I64 i, j; if(tile->type == SOLID) { @@ -224,10 +224,10 @@ U0 video_draw_tile_white(Tile *tile, uint16 x, uint16 y) } } -U0 video_draw_tile_mode3(Tile *tile, uint16 x, uint16 y) +U0 video_draw_tile_mode3(Tile *tile, U16 x, U16 y) { - uint8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); - uint8 *tile_pixel = tile->pixels; + U8 *pixel = game_surface->body + x + (y * SCREEN_WIDTH); + U8 *tile_pixel = tile->pixels; I64 i, j; if(tile->type == TRANSPARENT) { @@ -263,7 +263,7 @@ U0 video_update() MemCpy(game_dc->body, game_dc0->body, (SCREEN_WIDTH*2) * (SCREEN_HEIGHT*2)); } -U0 fade_to_black(uint16 wait_time) +U0 fade_to_black(U16 wait_time) { I64 i; for(i=0;i < 16; i++) @@ -274,7 +274,7 @@ U0 fade_to_black(uint16 wait_time) } } -U0 fade_to_white(uint16 wait_time) +U0 fade_to_white(U16 wait_time) { I64 i; for(i=0;i < 16; i++) @@ -285,7 +285,7 @@ U0 fade_to_white(uint16 wait_time) } } -U0 fade_in_from_black(uint16 wait_time) +U0 fade_in_from_black(U16 wait_time) { I64 i, j=0; for(i=0;i < 16; i++) @@ -310,14 +310,14 @@ U0 fade_in_from_black_with_delay_3() fade_in_from_black(3); } -U0 video_draw_fullscreen_image(uint8 *pixels) { +U0 video_draw_fullscreen_image(U8 *pixels) { MemCpy(game_surface->body, pixels, 320 * 200); } -U0 video_draw_highlight_effect(uint16 x, uint16 y, uint8 type) +U0 video_draw_highlight_effect(U16 x, U16 y, U8 type) { I64 i, j; - uint8 *pixel = game_surface->body + x + y * SCREEN_WIDTH; + U8 *pixel = game_surface->body + x + y * SCREEN_WIDTH; for(i=0;i<TILE_HEIGHT;i++) { for(j=0;j<TILE_WIDTH;j++) @@ -1,11 +1,11 @@ #define MAX_FILES 200 #define FILENAME_LEN 12 -U8 *extract(File *vol_file, uint16 index, U8 *buf, uint32 buf_size, uint32 *bytesRead) +U8 *extract(File *vol_file, U16 index, U8 *buf, U32 buf_size, U32 *bytesRead) { file_seek(vol_file, index * 20 + FILENAME_LEN); - uint32 offset = file_read4(vol_file); - uint32 size = file_read4(vol_file); + U32 offset = file_read4(vol_file); + U32 size = file_read4(vol_file); file_seek(vol_file, offset); if (buf == NULL) @@ -25,11 +25,11 @@ U8 *extract(File *vol_file, uint16 index, U8 *buf, uint32 buf_size, uint32 *byte return buf; } -uint16 get_index_of_file(File *vol_file, U8 *filename) +U16 get_index_of_file(File *vol_file, U8 *filename) { U8 volFilenameBuf[FILENAME_LEN+1]; - uint16 i=0; + U16 i=0; for(;i<MAX_FILES;i++) { file_seek(vol_file, i*20); file_read_to_buffer(vol_file, &volFilenameBuf, FILENAME_LEN); @@ -42,7 +42,7 @@ uint16 get_index_of_file(File *vol_file, U8 *filename) return MAX_FILES; } -U8 *vol_file_extract_by_name(U8 *vol_filename, U8 *filename, uint32 *bytesRead) +U8 *vol_file_extract_by_name(U8 *vol_filename, U8 *filename, U32 *bytesRead) { File vol_file; @@ -52,7 +52,7 @@ U8 *vol_file_extract_by_name(U8 *vol_filename, U8 *filename, uint32 *bytesRead) return NULL; } - uint16 index = get_index_of_file(&vol_file, filename); + U16 index = get_index_of_file(&vol_file, filename); if(index == MAX_FILES) { @@ -66,7 +66,7 @@ U8 *vol_file_extract_by_name(U8 *vol_filename, U8 *filename, uint32 *bytesRead) return data; } -U8 *vol_file_load(U8 *vol_filename, U8 *filename, U8 *buffer, uint32 buffer_size, uint32 *bytesRead) +U8 *vol_file_load(U8 *vol_filename, U8 *filename, U8 *buffer, U32 buffer_size, U32 *bytesRead) { File vol_file; @@ -76,7 +76,7 @@ U8 *vol_file_load(U8 *vol_filename, U8 *filename, U8 *buffer, uint32 buffer_size return NULL; } - uint16 index = get_index_of_file(&vol_file, filename); + U16 index = get_index_of_file(&vol_file, filename); if(index == MAX_FILES) { @@ -101,7 +101,7 @@ Bool vol_file_open(U8 *vol_filename, U8 *filename, File *file) return FALSE; } - uint16 index = get_index_of_file(&vol_file, filename); + U16 index = get_index_of_file(&vol_file, filename); if(index == MAX_FILES) { @@ -110,8 +110,8 @@ Bool vol_file_open(U8 *vol_filename, U8 *filename, File *file) } file_seek(&vol_file, index * 20 + FILENAME_LEN); - uint32 offset = file_read4(&vol_file); - uint32 size = file_read4(&vol_file); + U32 offset = file_read4(&vol_file); + U32 size = file_read4(&vol_file); file_close(&vol_file); if(!file_open_at_offset(vol_filename, "rb", file, offset, size)) |