Bool MM_EDIT_MODE = FALSE; CDC *Buffer = DCAlias(); CDC *BgrImage = GRRead("Graphics/Bgr1"); CDC *BgrMap = GRRead("DemoLevel.LVL"); CDC *BgrLayer = DCNew(640, 480); I64 PtrMsGrab, PtrMsStd; U8 ScanCode; PtrMsGrab = *gr.fp_draw_grab_ms; PtrMsStd = *gr.fp_draw_ms; #include "Font"; #include "Palette"; #include "Sound"; #include "Sprite"; #include "Bgr"; U0 HideMs() { MsSet(639,479,0); }; #include "Game";